Modeling Wave Behavior
For this project my partner and I were tasked with creating a 3D model and animation abstractly based of the mathematics of ocean waves.
Wave motion is created when water particles move in circular path, the deeper the particle, the smaller the circle. The particles are moving up and down, not being displaced to the left or right, as it appears to the eye.
Form Animation with Grasshopper
Working from the idea of continuous rotation, we created rotational arcs from a singular emitter point. We developed into an animated form that continuously converged and diverged, each set of spheres following spherical arcs.
Experimental Form Creation
In created a 3D printable model we replaced the path of the spheres with cylindrical tubes. Below is the mesh of the model made in Rhino using Grasshopper.
Project and Modeling Summary
Click to enlarge.